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    <title>Αποτελέσματα για "Computer games."</title>
    <description>Εμφανίζονται 1-30 από 30</description>
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    <item>
      <title>3D games: real-time rendering and software technology /</title>
      <pubDate>Mon, 01 Jan 2001 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F14975</link>
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      <author>Watt, Alan H., (1942- )</author>
      <dc:format>Book</dc:format>
      <dc:date>2001</dc:date>
      <dc:creator>Watt, Alan H., (1942- )</dc:creator>
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    <item>
      <title>Game architecture and design /</title>
      <pubDate>Sat, 01 Jan 2000 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16814</link>
      <guid>http://195.251.227.5/Record/1%2F16814</guid>
      <author>Rollings, Andrew.</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Rollings, Andrew.</dc:creator>
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      <title>Real-time strategy game programming using MS DirectX 6.0 /</title>
      <pubDate>Fri, 01 Jan 1999 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16963</link>
      <guid>http://195.251.227.5/Record/1%2F16963</guid>
      <author>Kawick, Mickey.</author>
      <dc:format>Book</dc:format>
      <dc:date>1999</dc:date>
      <dc:creator>Kawick, Mickey.</dc:creator>
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    <item>
      <title>Black art of 3D game programming /</title>
      <pubDate>Sun, 01 Jan 1995 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16968</link>
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      <author>LaMothe, Andre.</author>
      <dc:format>Book</dc:format>
      <dc:date>1995</dc:date>
      <dc:creator>LaMothe, Andre.</dc:creator>
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      <title>Awesome game creation : no programming required /</title>
      <pubDate>Sat, 01 Jan 2000 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F19024</link>
      <guid>http://195.251.227.5/Record/1%2F19024</guid>
      <author>Ahearn, Luke.</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Ahearn, Luke.</dc:creator>
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      <title>AI game development : synthetic creatures with learning and reactive behaviors /</title>
      <pubDate>Thu, 01 Jan 2004 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20296</link>
      <guid>http://195.251.227.5/Record/1%2F20296</guid>
      <author>Champandard, Alex.</author>
      <dc:format>Book</dc:format>
      <dc:date>2004</dc:date>
      <dc:creator>Champandard, Alex.</dc:creator>
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      <title>AI techniques for game programming /</title>
      <pubDate>Tue, 01 Jan 2002 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20297</link>
      <guid>http://195.251.227.5/Record/1%2F20297</guid>
      <author>Buckland, Mat.</author>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Buckland, Mat.</dc:creator>
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      <title>Animating real time game charackters /</title>
      <pubDate>Wed, 01 Jan 2003 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20299</link>
      <guid>http://195.251.227.5/Record/1%2F20299</guid>
      <author>Steed, Paul.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Steed, Paul.</dc:creator>
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      <title>Creating emotion in games : the craft and art of emotioneering /</title>
      <pubDate>Thu, 01 Jan 2004 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20301</link>
      <guid>http://195.251.227.5/Record/1%2F20301</guid>
      <author>Freeman, David.</author>
      <dc:format>Book</dc:format>
      <dc:date>2004</dc:date>
      <dc:creator>Freeman, David.</dc:creator>
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      <title>Focus on Mod programming for Quake III arena /</title>
      <pubDate>Tue, 01 Jan 2002 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20312</link>
      <guid>http://195.251.227.5/Record/1%2F20312</guid>
      <author>Holmes, Shawn.</author>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Holmes, Shawn.</dc:creator>
      <slash:comments>0</slash:comments>
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      <title>Game programming all in one /</title>
      <pubDate>Tue, 01 Jan 2002 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20318</link>
      <guid>http://195.251.227.5/Record/1%2F20318</guid>
      <author>Sousa, Bruno Miguel Teixeira de.</author>
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      <dc:date>2002</dc:date>
      <dc:creator>Sousa, Bruno Miguel Teixeira de.</dc:creator>
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      <title>Game programming gems 2/</title>
      <pubDate>Mon, 01 Jan 2001 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20319</link>
      <guid>http://195.251.227.5/Record/1%2F20319</guid>
      <dc:format>Book</dc:format>
      <dc:date>2001</dc:date>
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      <title>Game scripting mastery /</title>
      <pubDate>Wed, 01 Jan 2003 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20320</link>
      <guid>http://195.251.227.5/Record/1%2F20320</guid>
      <author>Varanese, Alex.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Varanese, Alex.</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Introduction to level design for pc games /</title>
      <pubDate>Wed, 01 Jan 2003 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20323</link>
      <guid>http://195.251.227.5/Record/1%2F20323</guid>
      <author>Clayton, Andrew Charles, 1956-</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Clayton, Andrew Charles, 1956-</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Software engineering and computer games /</title>
      <pubDate>Wed, 01 Jan 2003 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20334</link>
      <guid>http://195.251.227.5/Record/1%2F20334</guid>
      <author>Rucker, Rudy von Bitter, 1946-</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Rucker, Rudy von Bitter, 1946-</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Tricks of the game-programming gurus /</title>
      <pubDate>Wed, 01 Jan 2003 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20345</link>
      <guid>http://195.251.227.5/Record/1%2F20345</guid>
      <author>LaMothe, Andre.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>LaMothe, Andre.</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Game physics /</title>
      <pubDate>Thu, 01 Jan 2004 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20846</link>
      <guid>http://195.251.227.5/Record/1%2F20846</guid>
      <author>Eberly, David H.</author>
      <dc:format>Book</dc:format>
      <dc:date>2004</dc:date>
      <dc:creator>Eberly, David H.</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Mathematics for 3D game programming and computer graphics /</title>
      <pubDate>Tue, 01 Jan 2002 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F19687</link>
      <guid>http://195.251.227.5/Record/1%2F19687</guid>
      <author>Lengyel, Eric.</author>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Lengyel, Eric.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Game programming gems /</title>
      <pubDate>Sat, 01 Jan 2000 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F19688</link>
      <guid>http://195.251.227.5/Record/1%2F19688</guid>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Game programming GEMS 3 /</title>
      <pubDate>Tue, 01 Jan 2002 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F22931</link>
      <guid>http://195.251.227.5/Record/1%2F22931</guid>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Essential mathematics for games and interactive applications : A programmers guide /</title>
      <pubDate>Thu, 01 Jan 2004 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F23057</link>
      <guid>http://195.251.227.5/Record/1%2F23057</guid>
      <author>Verth, Jim M. van.</author>
      <dc:format>Book</dc:format>
      <dc:date>2004</dc:date>
      <dc:creator>Verth, Jim M. van.</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Cardens of imagination : programming 3D maze games in C/C++ /</title>
      <pubDate>Sat, 01 Jan 1994 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F23921</link>
      <guid>http://195.251.227.5/Record/1%2F23921</guid>
      <author>Lampton, Christopher.</author>
      <dc:format>Book</dc:format>
      <dc:date>1994</dc:date>
      <dc:creator>Lampton, Christopher.</dc:creator>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Chris Crawford on Interactive Storytelling /</title>
      <pubDate>Sat, 01 Jan 2005 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F24285</link>
      <guid>http://195.251.227.5/Record/1%2F24285</guid>
      <author>Crawford, Chris 1950-</author>
      <dc:format>Book</dc:format>
      <dc:date>2005</dc:date>
      <dc:creator>Crawford, Chris 1950-</dc:creator>
      <slash:comments>0</slash:comments>
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      <title>Character development and storytelling for games /</title>
      <pubDate>Thu, 01 Jan 2004 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F24286</link>
      <guid>http://195.251.227.5/Record/1%2F24286</guid>
      <author>Sheldon, Lee.</author>
      <dc:format>Book</dc:format>
      <dc:date>2004</dc:date>
      <dc:creator>Sheldon, Lee.</dc:creator>
      <slash:comments>0</slash:comments>
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      <title>Δημιουργία τρισδιάστατου ηλεκτρονικού παιχνιδιού στρατηγικής /</title>
      <pubDate>Fri, 01 Jan 2010 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F39868</link>
      <guid>http://195.251.227.5/Record/1%2F39868</guid>
      <author>Μωραϊτίδης, Ευστάθιος.</author>
      <dc:format>Book</dc:format>
      <dc:date>2010</dc:date>
      <dc:creator>Μωραϊτίδης, Ευστάθιος.</dc:creator>
      <slash:comments>0</slash:comments>
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      <title>Networking and online games understanding and engineering multiplayer Internet games /</title>
      <pubDate>Sun, 01 Jan 2006 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F39913</link>
      <guid>http://195.251.227.5/Record/1%2F39913</guid>
      <author>Armitage, Grenville.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2006</dc:date>
      <dc:creator>Armitage, Grenville.</dc:creator>
      <slash:comments>0</slash:comments>
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      <title>Essential mathematics for games and interactive applications a programmer's guide /</title>
      <pubDate>Tue, 01 Jan 2008 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F40069</link>
      <guid>http://195.251.227.5/Record/1%2F40069</guid>
      <author>Van Verth, James M.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2008</dc:date>
      <dc:creator>Van Verth, James M.</dc:creator>
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      <title>Game design workshop a playcentric approach to creating innovative games /</title>
      <pubDate>Tue, 01 Jan 2008 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F40083</link>
      <guid>http://195.251.227.5/Record/1%2F40083</guid>
      <author>Fullerton, Tracy.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2008</dc:date>
      <dc:creator>Fullerton, Tracy.</dc:creator>
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      <title>Ανάπτυξη τρισδιάστατου διαδικτυακού παιχνιδιού με χρήση της Java OpenGL (JOGL) /</title>
      <pubDate>Sat, 01 Jan 2011 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F41257</link>
      <guid>http://195.251.227.5/Record/1%2F41257</guid>
      <author>Μαυρίκος, Αλέξανδρος.</author>
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      <dc:date>2011</dc:date>
      <dc:creator>Μαυρίκος, Αλέξανδρος.</dc:creator>
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      <title>The art of game design a book of lenses /</title>
      <pubDate>Tue, 01 Jan 2008 00:33:13 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F45339</link>
      <guid>http://195.251.227.5/Record/1%2F45339</guid>
      <author>Schell, Jesse.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2008</dc:date>
      <dc:creator>Schell, Jesse.</dc:creator>
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