<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Αποτελέσματα για "Computer animation"</title>
    <description>Εμφανίζονται 1-27 από 27</description>
    <generator>Zend_Feed_Writer 2 (http://framework.zend.com)</generator>
    <link>http://195.251.227.5/Search/Results?lookfor=%22Computer+animation%22&amp;type=Subject&amp;sort=last_indexed+desc&amp;limit=50</link>
    <opensearch:totalResults>27</opensearch:totalResults>
    <opensearch:startIndex>0</opensearch:startIndex>
    <opensearch:itemsPerPage>50</opensearch:itemsPerPage>
    <opensearch:Query role="request" searchTerms="&quot;Computer animation&quot;" startIndex="0"/>
    <atom:link rel="first" type="application/rss+xml" href="http://195.251.227.5/Search/Results?lookfor=%22Computer+animation%22&amp;type=Subject&amp;sort=last_indexed+desc&amp;limit=50&amp;view=rss"/>
    <atom:link rel="last" type="application/rss+xml" href="http://195.251.227.5/Search/Results?lookfor=%22Computer+animation%22&amp;type=Subject&amp;sort=last_indexed+desc&amp;limit=50&amp;view=rss"/>
    <atom:link rel="self" type="application/rss+xml" href="http://195.251.227.5/Search/Results?lookfor=%22Computer+animation%22&amp;type=Subject&amp;sort=last_indexed+desc&amp;limit=50&amp;view=rss"/>
    <item>
      <title>Understanding motion capture for computer animation and video games /</title>
      <pubDate>Sat, 01 Jan 2000 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F15109</link>
      <guid>http://195.251.227.5/Record/1%2F15109</guid>
      <author>Menache, Alberto, 1961-</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Menache, Alberto, 1961-</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Warping and morphing of graphical objects /</title>
      <pubDate>Fri, 01 Jan 1999 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F18034</link>
      <guid>http://195.251.227.5/Record/1%2F18034</guid>
      <author>Gomez, Jonas.</author>
      <dc:format>Book</dc:format>
      <dc:date>1999</dc:date>
      <dc:creator>Gomez, Jonas.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Digital lighting &amp; rendering /</title>
      <pubDate>Sat, 01 Jan 2000 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F18088</link>
      <guid>http://195.251.227.5/Record/1%2F18088</guid>
      <author>Birn, Jeremy.</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Birn, Jeremy.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Bryce 4 f/x and design /</title>
      <pubDate>Fri, 01 Jan 1999 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16821</link>
      <guid>http://195.251.227.5/Record/1%2F16821</guid>
      <author>Mortier, Shamms R.</author>
      <dc:format>Book</dc:format>
      <dc:date>1999</dc:date>
      <dc:creator>Mortier, Shamms R.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Character animation in depth /</title>
      <pubDate>Thu, 01 Jan 1998 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16822</link>
      <guid>http://195.251.227.5/Record/1%2F16822</guid>
      <author>Kelly, Doug.</author>
      <dc:format>Book</dc:format>
      <dc:date>1998</dc:date>
      <dc:creator>Kelly, Doug.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>3D Studio MAX 3 fundamentals /</title>
      <pubDate>Fri, 01 Jan 1999 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16837</link>
      <guid>http://195.251.227.5/Record/1%2F16837</guid>
      <author>Peterson, Michael Todd, 1969-</author>
      <dc:format>Book</dc:format>
      <dc:date>1999</dc:date>
      <dc:creator>Peterson, Michael Todd, 1969-</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>3D Studio MAX 3 in depth /</title>
      <pubDate>Fri, 01 Jan 1999 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F16885</link>
      <guid>http://195.251.227.5/Record/1%2F16885</guid>
      <author>Polevoi, Rob.</author>
      <dc:format>Book</dc:format>
      <dc:date>1999</dc:date>
      <dc:creator>Polevoi, Rob.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Computer animation algorithms and techniques /</title>
      <pubDate>Tue, 01 Jan 2002 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F19188</link>
      <guid>http://195.251.227.5/Record/1%2F19188</guid>
      <author>Parent, Rick.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Parent, Rick.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Animating real time game charackters /</title>
      <pubDate>Wed, 01 Jan 2003 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20299</link>
      <guid>http://195.251.227.5/Record/1%2F20299</guid>
      <author>Steed, Paul.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Steed, Paul.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Modeling a characharacter in 3DS Max /</title>
      <pubDate>Tue, 01 Jan 2002 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20326</link>
      <guid>http://195.251.227.5/Record/1%2F20326</guid>
      <author>Steed, Paul.</author>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Steed, Paul.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>MPEG-4 facial animation : the standard, implementation, and applications /</title>
      <pubDate>Tue, 01 Jan 2002 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20327</link>
      <guid>http://195.251.227.5/Record/1%2F20327</guid>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Stop staring : facial modeling and animation done right /</title>
      <pubDate>Wed, 01 Jan 2003 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F20335</link>
      <guid>http://195.251.227.5/Record/1%2F20335</guid>
      <author>Osipa, Jason.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Osipa, Jason.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Computer image syntesis &amp; animation : Proceedings of the 1st AUTUMN SCHOOL IN COMPUTER GRAPHICS, Athens 1989 = Συνθετική εικόνα &amp; κινούμενο σχέδιο με υπολογιστή :Πρακτικά του 1ου ΦΘΙΝΟΠΩΡΙΝΟΥ ΣΧΟΛΕΙΟΥ ΓΡΑΦΙΚΩΝ ΜΕ ΥΠΟΛΟΓΙΣΤΗ, Αθήνα 1989</title>
      <pubDate>Wed, 01 Jan 1992 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F207</link>
      <guid>http://195.251.227.5/Record/1%2F207</guid>
      <dc:format>Book</dc:format>
      <dc:date>1992</dc:date>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Creating interactive 3-D actors and their worlds /</title>
      <pubDate>Tue, 01 Jan 2002 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F19689</link>
      <guid>http://195.251.227.5/Record/1%2F19689</guid>
      <author>Gauthier, Jean-Marc.</author>
      <dc:format>Book</dc:format>
      <dc:date>2002</dc:date>
      <dc:creator>Gauthier, Jean-Marc.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Ο οδηγός του 3Ds MAX 4 /</title>
      <pubDate>Mon, 01 Jan 2001 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F32912</link>
      <guid>http://195.251.227.5/Record/1%2F32912</guid>
      <author>Boardman, Ted.</author>
      <dc:format>Book</dc:format>
      <dc:date>2001</dc:date>
      <dc:creator>Boardman, Ted.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Flash 4! : creative Web animation /</title>
      <pubDate>Sat, 01 Jan 2000 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F351</link>
      <guid>http://195.251.227.5/Record/1%2F351</guid>
      <author>Franklin, Derek.</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Franklin, Derek.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Ο πλήρες οδηγός του macromedia Flash MX /</title>
      <pubDate>Wed, 01 Jan 2003 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F25871</link>
      <guid>http://195.251.227.5/Record/1%2F25871</guid>
      <author>Franklin, Derek.</author>
      <dc:format>Book</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Franklin, Derek.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>3ds max 8 bible /</title>
      <pubDate>Sun, 01 Jan 2006 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F31575</link>
      <guid>http://195.251.227.5/Record/1%2F31575</guid>
      <author>Murdock, Kelly L.</author>
      <dc:format>Book</dc:format>
      <dc:date>2006</dc:date>
      <dc:creator>Murdock, Kelly L.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Complete Maya programming. an in-depth guide to 3D fundamentals, geometry, and modeling /</title>
      <pubDate>Sat, 01 Jan 2005 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F40024</link>
      <guid>http://195.251.227.5/Record/1%2F40024</guid>
      <author>Gould, David A. D.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2005</dc:date>
      <dc:creator>Gould, David A. D.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>MEL scripting for Maya animators</title>
      <pubDate>Sat, 01 Jan 2005 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F40130</link>
      <guid>http://195.251.227.5/Record/1%2F40130</guid>
      <author>Wilkins, Mark R.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2005</dc:date>
      <dc:creator>Wilkins, Mark R.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Ανάπτυξη ενός scorm based διαδικτυακού μαθήματος για το flash /</title>
      <pubDate>Thu, 01 Jan 2009 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F37786</link>
      <guid>http://195.251.227.5/Record/1%2F37786</guid>
      <author>Γκίβαλου, Μαρία.</author>
      <dc:format>Book</dc:format>
      <dc:date>2009</dc:date>
      <dc:creator>Γκίβαλου, Μαρία.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Complete Maya programming an extensive guide to MEL and the C++ API /</title>
      <pubDate>Wed, 01 Jan 2003 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F44696</link>
      <guid>http://195.251.227.5/Record/1%2F44696</guid>
      <author>Gould, David A. D.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2003</dc:date>
      <dc:creator>Gould, David A. D.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Moving objects databases /</title>
      <pubDate>Sat, 01 Jan 2005 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F45071</link>
      <guid>http://195.251.227.5/Record/1%2F45071</guid>
      <author>Guting, Ralf Hartmut, 1955-</author>
      <dc:format>Book</dc:format>
      <dc:date>2005</dc:date>
      <dc:creator>Guting, Ralf Hartmut, 1955-</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Subdivision methods for geometric design a constructive approach /</title>
      <pubDate>Mon, 01 Jan 2001 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F45314</link>
      <guid>http://195.251.227.5/Record/1%2F45314</guid>
      <author>Warren, Joseph D.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2001</dc:date>
      <dc:creator>Warren, Joseph D.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Flash 4 magic /</title>
      <pubDate>Sat, 01 Jan 2000 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F423</link>
      <guid>http://195.251.227.5/Record/1%2F423</guid>
      <author>Emberton, David J.</author>
      <dc:format>Book</dc:format>
      <dc:date>2000</dc:date>
      <dc:creator>Emberton, David J.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>Adobe after effects CC : έκδοση 2019 βήμα προς βήμα /</title>
      <pubDate>Wed, 01 Jan 2020 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F49278</link>
      <guid>http://195.251.227.5/Record/1%2F49278</guid>
      <author>Gyncild, Brie.</author>
      <dc:format>Book</dc:format>
      <dc:date>2020</dc:date>
      <dc:creator>Gyncild, Brie.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>X3D extensible 3D graphics for Web authors /</title>
      <pubDate>Mon, 01 Jan 2007 21:24:52 +0200</pubDate>
      <link>http://195.251.227.5/Record/1%2F45435</link>
      <guid>http://195.251.227.5/Record/1%2F45435</guid>
      <author>Brutzman, Don.</author>
      <dc:format>Electronic</dc:format>
      <dc:date>2007</dc:date>
      <dc:creator>Brutzman, Don.</dc:creator>
      <slash:comments>0</slash:comments>
    </item>
  </channel>
</rss>
